Josh Kaufman: The First 20 Hours: How to Learn Anything... Fast!
Description
Forget the 10,000 hour rule what if it s possible to learn the basics of any new skill in 20 hours or less?
Take a moment to consider how many things you want to learn to do. What s on your list? What s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills time you don t have and effort you can t spare?
Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of practicing something new are always the most frustrating. That s why it s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It s so much easier to watch TV or surf the web . . .
In "The First 20 Hours," Josh Kaufman offers a systematic approach to rapid skill acquisition how to learn any new skill as quickly as possible. His method shows you how to deconstruct complex skills, maximize productive practice, and remove common learning barriers. By completing just 20 hours of focused, deliberate practice you ll go from knowing absolutely nothing to performing noticeably well.
Kaufman personally field-tested the methods in this book. You ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard keyboard, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the simple techniques he teaches: Define your target performance level: Figure out what your desired level of skill looks like, what you re trying to achieve, and what you ll be able to do when you re done. The more specific, the better.Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcomponents, it s easier to figure out which ones are most important and practice those first.Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice.Create fast feedback loops: Getting accurate, real-time information about how well you re performing during practice makes it much easier to improve.Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chainsaws, "The First 20 Hours "will help you pick up the basics of any skill in record time . . . and have more fun along the way."
Ivy is now the beloved daughter of Ezra and Mother Snagbsy, coffin makers, even if she does have to work rather like a maid. Their trade is roaring, and Ivy is as happy as a pig in clover. Especially when she escapes to the library to talk to the devastatingly sympathetic Miss Carnage. But then Ivy guesses that all is not as it seems with her new parents, and discovers that she can pass into the world of the Clock Diamond. There, she sees her friend Rebecca, horribly sad and desperate. Can Ivy save Rebecca, and what do a missing aristocrat, a forbidden love affair and a bullfrog have to do with her mission? Illustrated in humorous gothic detail by John Kelly, Somebody Stop Ivy Pocket is the second tale in Ivy's deadly comic The First 20 Hours: How to Learn Anything... Fast! free ebook journey to discover who she really is ...Perfect for fans of Lemony Snicket
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Author: Josh Kaufman
Number of Pages: 274 pages
Published Date: 13 Jun 2013
Publisher: PORTFOLIO
Publication Country: New York, United States
Language: English
ISBN: 9781591845553
Download Link: Click Here
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